![returnal plot returnal plot](http://comicbuzz.com/wp-content/uploads/2021/04/returnal3-768x432.jpeg)
Is anything creepier than seeing a massive tentacled enemy floating in the distance?Īs you can tell, I'm most excited to discuss Returnal's combat but there's a lot more to dive into so let's move on to the story. Oh, and the DualSense's adaptive triggers are used for these 2 types to make it very intuitive. Meanwhile, blasting enemies is a thrill because the weapons are super-powerful and fire all sorts of shot types from spread to homing and there's a secondary fire, too, that's usually much more potent. When you see a wall of projectiles heading towards you, you'll have to decide whether to dash out of harm's way, hide behind a pillar, jump, or carefully weave through it unscathed. This approach is very similar to NieR's combat although Returnal is focused on long-range weaponry as opposed to magic and melee. With so many cover-and-shoot games out there, it's awesome that Returnal does something different as fighting the monsters that lurk within each environment is akin to an arcade bullet hell shooter.
![returnal plot returnal plot](https://www.sychiou.com/reReg/reference/plot.Recur-13.png)
Although that basically sums it up, there's so much more to it than meets the eye and as you progress, you'll be amazed at what it has in store. Returnal is essentially a third-person shooter roguelike with a heavy emphasis on exploration and it features a mysterious story that gradually reveals itself as you traverse its incredibly eerie world. I'm sure that little fellow will help you on your journey Once in a while, a game releases that features an unfathomable amount of elements and Housemarque really threw in everything and the kitchen sink with Returnal but does it all come together well? I'm happy to say that it does indeed.